June 26, 2025

VR Esport Arena powers into Southeast Asia: The Growth of Immersive VR Entertainment

Southeast Asia is emerging as a hotbed for immersive entertainment, with a young, tech-savvy population and fast-growing markets. The region’s location-based entertainment industry is booming, driven by Gen Z and Millennials seeking social, interactive, and tech-enabled experiences.

VR Esport Arena powers into Southeast Asia: The Growth of Immersive VR Entertainment

I. Southeast Asia’s Rapidly Accelerating VR Opportunity

Southeast Asia’s entertainment and tech markets are growing at a phenomenal pace.

  • The Asia Pacific location-based entertainment market is projected to expand from US$347 million in 2022 to US$749 million by 2028, at a compound annual growth rate (CAGR) of 13.6%.
  • The Asia-Pacific immersive entertainment industry is expected to reach nearly US$109 billion by 2030.
  • VR headset revenue in Southeast Asia is forecasted to hit US$427.6 million in 2025, showing growing consumer appetite for immersive tech.

These numbers reflect a clear trend: consumers want immersive, interactive, and social experiences. With a rising middle class, increasing urbanization, and tech-savvy populations, Southeast Asia is poised to be a hotspot for experiential entertainment.

Much of this growth is being driven by Gen Z and Millennials. With a median age of just 30.9 years, Southeast Asia has a youthful population that is highly receptive to emerging tech and interactive entertainment. With growing disposable incomes and high smartphone and internet penetration, this audience is increasingly seeking next-generation experiences that combine physical action, technology, and social play. For developers and operators in the region, the question isn’t whether to invest in immersive entertainment — it’s how to do it efficiently and at scale.

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Entrance view of VR Esport Arena with immersive lighting effects

II. Southeast Asia’s Entertainment Challenges & the Rise of Location-Based VR

Despite growing demand, the region faces several common challenges:

1. Limited Real Estate & Spatial Constraints

Entertainment venues, especially in urban malls and mixed-use developments, often operate within constrained footprints. Attractions need to offer high-impact experiences in limited space. That’s where VR Esport Arena excels — with a modular setup that comes in sizes like 16×16 ft, 20×20 ft, 24×24 ft, 28×28 ft, and 20×30 ft. Depending on the game, it can accommodate from 1 to 8 players per session — offering immersive group gameplay without requiring a large footprint.

In comparison, many other VR or mixed-reality formats require extensive physical space, costly buildouts, or complex hardware. With a more flexible design, VR Esport Arena can integrate easily into underutilized indoor zones or be used as an anchor experience in a compact entertainment floor plan.

2. Shifting Guest Expectations

Today’s consumers expect experiences that are not only tech-driven but also shareable and social. Gen Z and Millennial audiences want immersive activities they can enjoy with friends and talk about online. Static attractions no longer meet those evolving tastes. VR Esport Arena provides exactly that: social-first game scenarios, real-time teamwork, and a wow-factor that’s easily amplified on social media.

The arena’s game formats are optimized for high replayability, with multiple scenarios and challenges designed for players to return and try new roles. Operators have also seen success offering group promotions and seasonal campaigns to attract birthday parties, after-school crowds, and weekend social groups.

3. Operational Complexity & ROI Concerns

Operators often struggle to balance guest satisfaction with operational efficiency. Attractions that are overly complex to operate or maintain reduce profitability. VR Esport Arena offers a solution that requires minimal staffing, smooth guest onboarding, and high session frequency — ensuring operators can turn space into revenue without extensive staffing or technical support.

From an investment perspective, the arena’s modular setup and low maintenance needs lower the barrier to entry compared to larger-scale themed attractions or custom-built experiences.

III. VR Esport Arena: A Scalable VR Attraction for Today’s Market

Designed for high-footfall venues, VR Esport Arena delivers immersive group gameplay through a compact, modular setup. The attraction delivers:

  • Full-body tracking and free-roam gameplay
  • Modular footprint for easy integration into urban venues
  • Cooperative and competitive multiplayer game modes
  • Content rotation to drive repeat visitation
  • Plug-and-play operations
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VR Esport Arena in a live event setup with audience and stage lighting

Unlike tethered VR booths or single-player simulators, VR Esport Arena lets guests move freely, interact in real-time, and experience cinematic missions together. The system is optimized for 2–8 player sessions, with short, 10-minute experiences that maximize guest flow while still offering high entertainment value. The variety of available games also helps operators adapt to different guest demographics and group sizes, from teen friends to families.

In Southeast Asia, the format is especially relevant because it supports:

  • Weekend traffic surges
  • Quick guest turnover without compromising satisfaction
  • A diversified user base, including tourists, students, and corporate groups

Across the region, VR Esport Arena can serve as:  

  • A signature anchor attraction in amusement parks (e.g., to complement outdoor thrill rides)  
  • A tech-forward activation within family entertainment centers and lifestyle hubs  
  • A repeat-visit driver for mixed-use developments and malls targeting youth and Gen Z footfall  
  • An add-on for resorts and hotels seeking year-round activities

It’s an ideal solution for venues looking to boost dwell time and per-capita spending without committing to long construction timelines or large upfront CAPEX.

IV. RH1 – Partnering to Bring VR Esport Arena to Southeast Asia

As an entertainment consulting company based in Southeast Asia, RH1 is the official distributor of VR Esport Arena in Vietnam and Cambodia. With deep knowledge of regional guest behavior, venue formats, and market needs, RH1 supports developers, investors, and owners in bringing this global attraction to local audiences.

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RH1 – The official distributor of VR Esport Arena in Southeast Asia

Launching in Southeast Asia isn’t just about installing equipment — it’s about making the experience fit. RH1 helps bridge that gap by offering insights into layout, positioning, and how the attraction can integrate within the whole entertainment concept.

Rather than taking a one-size-fits-all approach, RH1 works closely with partners to ensure VR Esport Arena aligns with local expectations — whether in malls, family entertainment centers, amusement parks, or mixed-use destinations.

>> Learn more about RH1

V. Case Study: Bringing VR Esport Arena to Life

Neo Game Oasis, Cambodia – The First VR Esport Arena in Southeast Asia

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Players enjoying VR Esport Arena at Neo Game Oasis, Cambodia.

The first Southeast Asian installation launched in Cambodia in 2023, inside a high-traffic entertainment center located within a shopping mall. The attraction quickly became a standout experience for teens, young adults, and families, offering one of the high-tech, group-oriented activities in the venue.

With a compact footprint and engaging gameplay, VR Esport Arena filled a clear gap in the entertainment mix. It has created strong word-of-mouth, minimal operational downtime, and consistent guest flow from both first-timers and repeat visitors.

>> Explore VR Esport Arena at Neo Game Oasis

VR Esport Arena at City Park, Vietnam – a high-tech indoor attraction.

One year later, the next installation took place at City Park, the largest amusement park in Ho Chi Minh City, Vietnam. VR Esport Arena was positioned as a high-tech indoor attraction that complemented the park’s broader entertainment offering.

Integrated into the indoor zone, the attraction became a key draw — especially during peak seasons — and served as a differentiator in the venue’s mix. Its replayable game formats and social gameplay made it a popular choice for groups and families alike.

>> Learn more about City Park’s VR Esport Arena

As demand grows for immersive and socially driven entertainment in Southeast Asia, VR Esport Arena offers a future-proof solution that fits both guest expectations and operator needs. Its compact footprint, replayability, and dynamic gameplay model are already proving successful in Cambodia and Vietnam.

We’re excited to help you bring VR Esport Arena to your location and see the impact it creates!

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Discover how VR Esport Arena is expanding across Southeast Asia, overcoming space limits with immersive tech and live installations in Cambodia and Vietnam.

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